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- Map Name: Tiberman 5 (LG)(8)
- Map Maker:Tiberman, Captain of the CCC,
- General of the RAF, 2nd Rank RAA, member of TSE, TSF.
- Map Size:96x96
- Map Players:maximum-8
- Map credit $ in ore and gems:1258950 at last count.
- Hours to make map: 3-4 hours
- Map Description:
-
- This map is my first winter one. It should prove to be
- very enjoyable, and provide a lot of strategy. It has
- three lands, two large "rivers", and a couple regular
- rivers. Many ridges and treelines divide the mainland
- into smaller sections. Plenty of ore is available at
- each players location. Each player should be able to
- defend their bases pretty well against attack. Although
- a combined assualt on one player may disprove the
- above statement, as most bases have more than one
- entrance. An early defense, and good harvesting
- strategies should insure a long game.
-
- How I design my maps:
- First I get an idea of what I want to do with the map.
- Soemthing original and fresh. Then I do the basic
- outline of the water/land border. I only use beach at
- this point. Next I go back over the beach with rocky
- shoreline where ever I want some.
- Then I add in terrain such as rivers. Once rivers are
- done, I move on to ridge lines. Then to forest and
- trees. The next step is adding flags. Right now I only
- make 8 player maps, until westwood fixes flag problem.
- I place each flag in the MIDDLE OF AN OPEN AREA. This
- is VERY IMPORTANT if you plan on using AI players,
- either for playtesting or when playing over W-Chat
- and you need more players. The AI players start out
- with a pre-set base layed down around the flag.
- If you place a flag in a corner of the map, they
- wil only get a fraction of their base on the map!!!:(
- This really takes away from their ability to defend
- and build a proper base, and it's way too easy to
- beat them. I have seen many maps where people just
- place the flags in the corner without realizing this.
- Please correct this with the next map you guys make!
- Anyway, next I think about each flag position on the
- map, and see if each has a good defense, and/or offense.
- Then I add in the ore and gems. I do this carefully
- too, because if you put the ore and gems too near the
- flags, the AI bases appear right over the ore fields!
- That really stinks, too.
- Then I go back and adjust ore, gem, and flag positions
- as needed.
- Lastly I make a ZIP file with WinZip32. I add The .mpr
- file (the map), and a text file that describes the map
- in general, and gives basic information such as
- Map Size:(example:96x96)
- Map Name:(The full name of your map)
- Map Maker:(name you want to be known by)
- Map credit total in ore and gems:(this is given in the
- editor, along the top, so don't get worried) :)
- Map Hours to Build: (how long it took you to make the
- map)
- And that's it!!!
- Get to work and send me those maps!!!
- My Red Alert Maps Page is at
- http://qis.net/~jinman/ra.html
- and my email address is
- jinman@qis.net
-
- PLEASE ONLY REPRODUCE THIS FILE IN ITS ENTIRETY,
- GIVING ME CREDIT FOR WRITING THIS. THANK YOU.
- My map is not to be altered, and can not be used as a
- basis for any other maps. Have fun! Red Alert rules!
- Red Alert is a product of Westwood Studios.
- http://www.westwood.com/